Release instance
De-instantiate the instance-copied object and useCan be edited as individual objectsI think that I want to do it.
I would like to continue from the scene I created last time.

Select the cloned instance.

Ctrl+A to "Make Instance Real"Choose.

All disjoint objects lost instancing.

The mesh information remains linked.

If you also want to disconnect the mesh link,Single Userwill do.



